Jan 16, 2007, 08:14 PM // 20:14
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#1
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Pre-Searing Cadet
Join Date: Jan 2007
Location: PA
Guild: Moxys Midnight Raiders
Profession: Mo/N
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The Villains are afoot
First pardon the fact if this was ever mentioned before Im new to Guru and have yet to read the many, many suggestions. But what I think would definately keep people interested, is Villian Events. I know you had Rotskale floating around for awhile but why not more than that? Have a boss...and not your average run-of-the-mill boss but an evil superpower that will only take the efforts of skilled guildsman to destroy. (if there is a way to prevent the taking of heroes and henchies for this feat it would be equally as great).
People log on and see "Rotskale and bone army ravaging the town of Beacons Perch" in the announcements
or
"Mystical White Dragon seen in outer rim of the Jade Sea"
And since your so fond of trinkets and treasures, how about a having the villians drop trophies (maybe a claw..or a head here and there) and have a Guild trophy room in the hall. (you know, a lil place to show off)
And do this often...mix it up a little...have the villians pop up all over the three campaigns. So you have Mr Joe Schmoe who just bought Nightfall...sees the events in the other campaigns...wants to be kept in the loop so he goes out and buys the other ones.
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Jan 16, 2007, 09:47 PM // 21:47
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#2
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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the problem would be instancing this. the only possible way I see, would be making it a mission people take from a guard in whatever town it is. In which case it could not be done that often as it would require a great deal of programming each time it is done. And it would probably mean a new build, making everyone have to restart GW. not to mention it sounds too much like the "horde outside ironforge' thing in WoW.
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Jan 17, 2007, 11:32 AM // 11:32
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#4
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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Final Fantasy Online had a big event where a GM played a super powered enemy, and the whole community had to organise themselves to try and beat him, the low levels were sent in first, cannon fodder and to guage his skill.
Unfortunatly FFO has a collision system, the event ended alot earlier than ever intended when a lowbie ran into him, knocked him clean off an edge and he died form the fall.
The idea of super powered enemeis is good imo, to pull the community together, of halloween City of Heroes had giatn enemeis appearing in lowbie areas, I witnessed in excess of 50 people beating on one with nearly no effect.
However, these large numbers arnt really attainable in our game are they? in the end it would come down to being beatable by a 12 man party atleast, and it forgoes the super challenge aspect.
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